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Rise, All Ye Chosen...
 

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"Elements: Soul of Fire" was a collaboration between my father and I. He played most of the music, while I added bits where I could and assisted in the composition of some tracks, most notably the recurring main theme. I myself designed all of the game's characters, monsters, world locations, battle backgrounds, and so on, as well as the sprites and tilesets for each. I also wrote the story and all of the dialogue... in addition to actually, y'know, putting it all together!

 

E1 was conceived as part of an expansive series; just the first chapter in an epic story. The characters, events, and mythology of the game are tied to an overarching timeline that spans generations. I have archives of character designs and documents containing scripts and scenarios that outline my vision for future installments in great detail. It's been more than a decade in the making altogether (actual development began in 2006, but the concepts existed long before that).

 

In short, I've poured 110% of my heart and soul into this game and the series it promises. It's my earnest hope that you can be somehow enriched by it all. I also hope that you'll support me in the realization of my vision.

 

This is only the beginning. Let's forge a path to the future!

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