I'm social! ^_^
October 25, 2021: Know what? I think you level too slowly in E2. So I'm going to recalibrate the experience curves and possibly release a new update soon. Stay vigilant!
October 20, 2021: Finally finished the E5 section. Only E6 and E7 remain!
October 14, 2021: So I figured... why wait? Therefore, here are the updates. These aren't full installs; what you do is simply extract and copy/paste the new RGSS archive over the old one in the game directory. Just click "open file location" from the desktop icons if you have them.
E1 update (67 MB)
E2 update (118 MB)
October 13, 2021: I just wanted to announce that in the next version of E2, whenever it's released, HP and EF will no longer be adversely affected by your Attributes. Too many people, myself included, dealt with EF degenerating to absolutely nothing, which just plain sucks for no good reason. And with all the big super-attacks bosses will be throwing at you (hi there, Giga Golem), you need all the HP you can possibly get. Why should you be robbed of it just because you like treasure? It makes no sense... so it's out. Therefore, rejoice! As a result, I shuffled around a few other Attribute influences to preserve the balance.
I'm still intermittently working on E1's script, too. I also simplified the "jump track" in Glymac Mines for a future release.
September 25, 2021: Pardon my absence, I've got quite a bit going at the moment. ;P For starters, I've released a revised edition of E1 with decreased difficulty and the beginnings of a tidied script. You now gain levels faster, learn skills sooner, and a few of the difficult reflex stupidities throughout the game have either been toned down or removed entirely. The mine carts are still there, but do remember they're optional. I suppose that means nothing for completionists, though... :( Seriously, it's just a Phoenix Feather. There are, like, 19 more throughout the rest of the game! And those vines? All for Radiant Soma. Just buy it at the Castle in the Sky... thanks.
The script edits mainly cover just the opening sequence as yet, and I honestly can't promise it'll ever be more than that, but at least the game isn't quite so cumbersome to get going now. A few other select dialogues were adjusted... namely, Leonardo finally has a comeback against Cugei's nauseating nihilism at the end of Omega. Had that one waiting in the wings for quite some time... ~.^
I took a few other liberties, including removal of some redundant skillsets between the characters. Medicine and Power Drinks also heal more now. Yay! Incense and Myrrh, too (for EF). Oh, and those useless potions you buy with Scuttlebug Shells are no longer useless, as they now double your stats (after I uploaded it, however, I realized that I forgot to modify the in-shop descriptions... oh well). A few other buffs were beefed up, too, like Focus, Flex and so on.
You can download it on the E1 page, as always. It's still as blocky as the blocks I built my first worlds with in early childhood, but hey... that's poetry for ya! I had ideas to spruce up the graphics as well, and even performed some preliminary experimentation in that regard, but... it's a long-term endeavor to say the least. I just wanted to make the game more playable to start, and now it is.
I started to add info on E5, but only completed the About and Features pages so far. More forthcoming! And that's a promise.
August 20, 2021: I've released an updated version of E2. There isn't much in the way of new playable content... just Sequoia's cave, the Convent of Resurrection, the town of Natesboro and the horse race. However, the new version includes many enhanced features that make the game a lot more fun and accessible, so check it out! Changelog here.
August 17, 2021: Welp, that about wraps it up. Unsure if I'm gonna jump straight into E5, or explore some other avenues first.
August 16, 2021: Thank the good Lord, done everything on E4 but the Features section. It'll require me to rustle up some new material, so I was just sort of delaying the inevitable. But I'm very happy to have something to work on again, and I look forward to giving the last three installments equal treatment and branching out to expand my horizons. I hope you'll be with me! ^_^
August 12, 2021: Finally did the About, World, and Music pages for E4. The easy stuff... and it was tedious enough. :(
But hey, I'm gettin' back into this! Give me time. I'm considering other avenues as well. Exciting times ahead!
With more love than ever before,
August 5, 2021: I'm still around. I figured it would be best to add the content I uploaded to my Facebook page to this site, as well. It could reach a lot more people, for starters. It may just take a little time to implement, is all. Plus, I can put music samples and more of my writing on here, too. :)
But this site might not be only about Elements anymore. I have other ideas, other interests, other things to say. This is my personal website above all, and Soul Catapult refers not only to concepts confined to the "E" series, but the collective elevation of the human mind and spirit at large. And if I can accomplish this by any means, that's a huge plus!
Keeping the content of this website confined to my excruciatingly slow progress on the E2 RPG was simply damming up the creative resources I was so desperate to release. That's why I started releasing content pertaining to the other installments, as well... and now those shackles are being broken entirely.
So I'm at it again! You with me? I hope so. Anyway... hang tight, and stay eccentric! ~.^